Systems Designer отвечает за city development и core systemic gameplay: progression, construction, resource flows и feature unlocks. Цель — построить долгосрочную motivation loop с meaningful choices и strategic depth.
Обязанности
Вести design ключевых modules city growth, building upgrades и functionality systems.
Строить resource production/consumption и progression/motivation loops.
Переводить идеи в implementation-ready system designs, prototypes и iterative improvements.
Работать с Art, Engineering, Economy/Numerical Design и UI над quality delivery.
Использовать market benchmarks, player feedback и data для оптимизации progression curves и systems.
Вести 0→1 design city/building/resource features и документировать full system lifecycle.
Вместе с numerical designers задавать economy/resource distribution/development pacing.
Требования
Bachelor+; 2+ года systems design или city-growth systems, желательно core-system work на shipped product.
Знание city building, progression и economic systems.
Сильное gameplay/system design, documentation и process decomposition.
Глубокое понимание long-term motivation и разнообразия gameplay.
Data-informed iteration и сильная communication/collaboration.
Будет преимуществом
City-building, growth simulation, strategy или social-heavy mobile games; large progression/economy modeling, data tuning/A-B tests; international/multicultural projects; English system-design documentation.
Riot предлагает competitive paid leave, flexible work arrangements и insurance benefits. Тип занятости: контракт через FESCO Adecco.